All setups Intel Arc A370M (laptop, 4GB)Grand Theft Auto V

Best Grand Theft Auto V settings for the Intel Arc A370M (laptop, 4GB) (2026)

On a Intel Arc A370M (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Grand Theft Auto V runs at roughly 65 FPS at 1080p with our optimized settings — up from about 49FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel Arc A370M (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Grand Theft Auto V is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 65 FPSwith FrameCoach's optimized settings, a clear jump from roughly 49 FPS with everything on High.

Across resolutions you can expect around 65 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 58 FPS at 4K. Grand Theft Auto V supports ray tracing and the Intel Arc A370M (laptop, 4GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p4965
1440p2962
4K1758
🚀 Biggest free win: enable XeSS (Quality) — about +35% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSQuality+35% FPS
The Enhanced edition adds DLSS and FSR. A free FPS boost — the original Legacy version has no upscaler.
Ray-Traced ShadowsOffsaves FPS
Enhanced-edition ray-traced shadows. A nice touch but a real cost — keep Off for high FPS.
Texture QualityVery High-1% FPS
Surface detail — cheap if it fits your VRAM. Very High is fine on modern cards.
Reflection QualityHighbaseline
One of GTA V’s heaviest settings — reflections on cars, water and windows. High over Ultra is a big saving.
Grass QualityHighbaseline
Countryside grass density. "Very High" famously tanks FPS for a small visual gain — High is the sweet spot.
Shadow QualityHighbaseline
Shadow resolution. High looks great and runs well.
Extended Distance ScalingMidbaseline
How much extra detail pops in at distance — partly CPU-bound. Lower it if you are CPU-limited.
Ambient OcclusionNormalbaseline
Soft contact shadows. Normal is a cheap, good-looking choice.
Post FXHighbaseline
Bloom, depth of field and light shafts. High is plenty.
TessellationNormalbaseline
Adds rounded detail to surfaces. Normal is a low-impact saving.
Anisotropic Filtering16xbaseline
Keeps roads and pavement sharp into the distance — essentially free, use 16x.
MSAA2xbaseline
Hardware edge smoothing — one of GTA V's heaviest options. 2x is plenty; 8x tanks FPS.
Reflection MSAA2xbaseline
Smooths edges inside reflections. Off or 2x for a clean FPS saving.
Particles QualityHighbaseline
Explosions, smoke and sparks. High is a cheap, good-looking choice.
Water QualityHighbaseline
Ocean and pool detail. A small saving with little visible change inland.
Soft ShadowsSoftbaseline
How softly shadow edges blur. Soft is the natural-looking middle ground.
Extended Shadows DistanceMidbaseline
How far shadows render into the distance. Lower it for an easy gain.

⚡ Fine-tune this for your exact CPU & target FPS →

Grand Theft Auto V on other GPUs
Other games on the Intel Arc A370M (laptop, 4GB)
Frequently asked

What FPS does the Intel Arc A370M (laptop, 4GB) get in Grand Theft Auto V?

With FrameCoach's optimized balanced settings, the Intel Arc A370M (laptop, 4GB) averages around 65 FPS at 1080p in Grand Theft Auto V — up from about 49 FPS with everything on High.

Can the Intel Arc A370M (laptop, 4GB) run Grand Theft Auto V at 1440p?

At 1440p with optimized settings, the Intel Arc A370M (laptop, 4GB) averages roughly 62 FPS in Grand Theft Auto V — a smooth experience.

What are the best Grand Theft Auto V settings for the Intel Arc A370M (laptop, 4GB)?

Turn on XeSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Reflection Quality and Grass Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.