All setups Intel Arc A370M (laptop, 4GB)Forza Horizon 6

Best Forza Horizon 6 settings for the Intel Arc A370M (laptop, 4GB) (2026)

On a Intel Arc A370M (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Forza Horizon 6 runs at roughly 62 FPS at 1080p with our optimized settings — up from about 37FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel Arc A370M (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Forza Horizon 6 is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPSwith FrameCoach's optimized settings, a clear jump from roughly 37 FPS with everything on High.

Across resolutions you can expect around 62 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 35 FPS at 4K. Forza Horizon 6 supports ray tracing and the Intel Arc A370M (laptop, 4GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p3762
1440p2261
4K1335
💡 Forza Horizon 6: Forza Tech engine - very well-optimised; MSAA is the heaviest setting, so lower it before anything else.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
Forza supports DLSS, FSR and XeSS. The biggest single FPS gain — turn it on first; at the speeds you drive, Quality upscaling is hard to tell from native.
Ray Tracing (gameplay)Offsaves FPS
Ray-traced reflections on the car during races (full RT only appears in ForzaVista/garage). A modest cost for a subtle gameplay gain — turn it off first if you need frames.
MSAA / Anti-Aliasing2x+8% FPS
Smooths jagged edges, and it is one of the heaviest settings in Forza. Dropping from 8x/4x to 2x claws back a lot of frames for a small clarity loss — especially with upscaling on.
Environment Detail / World GeometryUltrabaseline
Roadside detail, foliage and how much of the world draws in. "Extreme" is a big hit over "Ultra" for a difference you blow past at 200mph.
Shadow QualityUltrabaseline
Shadow resolution and draw distance. High/Ultra looks great and runs much better than Extreme.
Reflections QualityUltrabaseline
Reflections on your car body and wet roads. Costly at the top end — Ultra is a safe, good-looking step down from Extreme.
Ambient OcclusionOnbaseline
Soft contact shadows under cars and scenery. Cheap and subtle at speed.
Particle / Effects QualityUltrabaseline
Dust, smoke and weather effects. Drops most during rain and off-road — lower it if storms tank your frame rate.
Texture QualityUltrabaseline
Surface sharpness — nearly free if it fits your VRAM. On 4–6GB laptop GPUs keep it at High rather than Ultra.
Motion BlurOnbaseline
Pure preference and barely touches FPS — many players turn it off for a crisper sense of speed.
Anisotropic Filtering16xbaseline
Keeps the road surface sharp into the distance. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Forza Horizon 6 on other GPUs
Other games on the Intel Arc A370M (laptop, 4GB)
Frequently asked

What FPS does the Intel Arc A370M (laptop, 4GB) get in Forza Horizon 6?

With FrameCoach's optimized balanced settings, the Intel Arc A370M (laptop, 4GB) averages around 62 FPS at 1080p in Forza Horizon 6 — up from about 37 FPS with everything on High.

Can the Intel Arc A370M (laptop, 4GB) run Forza Horizon 6 at 1440p?

At 1440p with optimized settings, the Intel Arc A370M (laptop, 4GB) averages roughly 61 FPS in Forza Horizon 6 — a smooth experience.

What are the best Forza Horizon 6 settings for the Intel Arc A370M (laptop, 4GB)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like MSAA / Anti-Aliasing and Environment Detail / World Geometry down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.