On a Intel Arc A370M (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Avatar: Frontiers of Pandora runs at roughly 51 FPS at 1080p with our optimized settings — up from about 23FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc A370M (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Avatar: Frontiers of Pandora is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 51 FPSwith FrameCoach's optimized settings, a clear jump from roughly 23 FPS with everything on High.
Across resolutions you can expect around 51 FPS at 1080p and 31 FPS at 1440p, dropping to roughly 18 FPS at 4K. Avatar: Frontiers of Pandora supports ray tracing and the Intel Arc A370M (laptop, 4GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 4GB of VRAM, keep textures a notch below max in Avatar: Frontiers of Pandora at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 23 | 51 |
| 1440p | 14 | 31 |
| 4K | 8 | 18 |
⚡ Fine-tune this for your exact CPU & target FPS →
With FrameCoach's optimized balanced settings, the Intel Arc A370M (laptop, 4GB) averages around 51 FPS at 1080p in Avatar: Frontiers of Pandora — up from about 23 FPS with everything on High.
At 1440p with optimized settings, the Intel Arc A370M (laptop, 4GB) averages roughly 31 FPS in Avatar: Frontiers of Pandora; turn on upscaling or aim for a locked 60 for the best feel.
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Vegetation Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.