Best Death Stranding Director’s Cut settings for the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) (2026)
On a AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Death Stranding Director’s Cut runs at roughly 38 FPS at 1080p with our optimized settings — up from about 18FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) is a entry-level graphics card with 2GB of VRAM, and Death Stranding Director’s Cut is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 38 FPS with FrameCoach's optimized settings, a clear jump from roughly 18 FPS with everything on High.
Across resolutions you can expect around 38 FPS at 1080p and 23 FPS at 1440p, dropping to roughly 13 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 18 | 38 |
| 1440p | 11 | 23 |
| 4K | 6 | 13 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) get in Death Stranding Director’s Cut?
With FrameCoach's optimized balanced settings, the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) averages around 38 FPS at 1080p in Death Stranding Director’s Cut — up from about 18 FPS with everything on High.
Can the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) run Death Stranding Director’s Cut at 1440p?
At 1440p with optimized settings, the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) averages roughly 23 FPS in Death Stranding Director’s Cut; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Death Stranding Director’s Cut settings for the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.