Best Cities: Skylines II settings for the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) (2026)
On a AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Cities: Skylines II runs at roughly 36 FPS at 1080p with our optimized settings — up from about 12FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) is a entry-level graphics card with 2GB of VRAM, and Cities: Skylines II is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 36 FPS with FrameCoach's optimized settings, a clear jump from roughly 12 FPS with everything on High.
Across resolutions you can expect around 36 FPS at 1080p and 21 FPS at 1440p, dropping to roughly 12 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 12 | 36 |
| 1440p | 7 | 21 |
| 4K | 4 | 12 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) run Cities: Skylines II? See the verdict →
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What FPS does the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) get in Cities: Skylines II?
With FrameCoach's optimized balanced settings, the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) averages around 36 FPS at 1080p in Cities: Skylines II — up from about 12 FPS with everything on High.
Can the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) run Cities: Skylines II at 1440p?
At 1440p with optimized settings, the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) averages roughly 21 FPS in Cities: Skylines II; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Cities: Skylines II settings for the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Volumetrics down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.