Best No Man’s Sky settings for the AMD RX 9070 XT (2026)
On a AMD RX 9070 XT (paired with a balanced AMD Ryzen 7 9700X-class CPU), No Man’s Sky runs at roughly 85 FPS at 4K with our optimized settings — up from about 87FPS with everything maxed. Here's the configuration and what each setting costs.
| Resolution | All-High FPS | Optimized FPS |
|---|
| 1080p | 230 | 230 |
| 1440p | 174 | 170 |
| 4K | 87 | 85 |
💡 No Man’s Sky: Very well-optimised - runs smoothly on modest hardware.
Recommended settings
Upscaling — FSROff
No Man's Sky supports DLSS, FSR and XeSS. A free FPS boost on a very well-optimised game - enable it first.
Texture QualityUltra-2% FPS
Surface sharpness - cheap on FPS if it fits your VRAM.
Shadow DetailHighbaseline
Shadow resolution and range across planets. High is the value pick over Ultra.
Reflections QualityMediumbaseline
Reflections on water and shiny surfaces. Medium is plenty.
Volumetric LightingMediumbaseline
Atmospheric light shafts and clouds. Medium is an easy win.
Global IlluminationStandardbaseline
Bounce lighting on planet surfaces. Standard is the performance pick; High for nicer interiors.
Planet QualityHighbaseline
Terrain and detail density on planets. High looks great; drop for frames.
⚡ Fine-tune this for your exact CPU & target FPS →
No Man’s Sky on other GPUs
Other games on the AMD RX 9070 XT
Frequently asked
What FPS does the AMD RX 9070 XT get in No Man’s Sky?
With FrameCoach's optimized balanced settings, the AMD RX 9070 XT averages around 85 FPS at 4K in No Man’s Sky — up from about 87 FPS with everything on High.
Can the AMD RX 9070 XT run No Man’s Sky at 1440p?
At 1440p with optimized settings, the AMD RX 9070 XT averages roughly 170 FPS in No Man’s Sky — a smooth experience.
What are the best No Man’s Sky settings for the AMD RX 9070 XT?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Detail and Reflections Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.