Best South of Midnight settings for the AMD RX 9070 GRE (2026)
On a AMD RX 9070 GRE (paired with a balanced AMD Ryzen 9 5950X-class CPU), South of Midnight runs at roughly 80 FPS at 1440p with our optimized settings — up from about 81FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 9070 GRE is a strong 1440p graphics card with 12GB of VRAM, and South of Midnight is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 80 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 134 FPS at 1080p and 80 FPS at 1440p, dropping to roughly 61 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 135 | 134 |
| 1440p | 81 | 80 |
| 4K | 46 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 9070 GRE run South of Midnight? See the verdict →
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- South of Midnight on NVIDIA RTX 4070 Super →
- South of Midnight on NVIDIA RTX 5070 →
- South of Midnight on NVIDIA RTX 5060 →
- South of Midnight on NVIDIA RTX 3060 (12GB) →
- South of Midnight on NVIDIA RTX 3070 →
What FPS does the AMD RX 9070 GRE get in South of Midnight?
With FrameCoach's optimized balanced settings, the AMD RX 9070 GRE averages around 80 FPS at 1440p in South of Midnight — up from about 81 FPS with everything on High.
Can the AMD RX 9070 GRE run South of Midnight at 1440p?
At 1440p with optimized settings, the AMD RX 9070 GRE averages roughly 80 FPS in South of Midnight — a smooth experience.
What are the best South of Midnight settings for the AMD RX 9070 GRE?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Ambient Occlusion and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.