Best Death Stranding Director’s Cut settings for the AMD RX 7900 XTX (2026)
On a AMD RX 7900 XTX (paired with a balanced Intel Core i9-14900K-class CPU), Death Stranding Director’s Cut runs at roughly 109 FPS at 4K with our optimized settings — up from about 110FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 7900 XTX is a flagship 4K-class graphics card with 24GB of VRAM, and Death Stranding Director’s Cut is a moderately demanding game. Paired with the Intel Core i9-14900K, it runs great at 4K — about 109 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 263 FPS at 1080p and 192 FPS at 1440p, dropping to roughly 109 FPS at 4K. Its 24GB of VRAM is plenty for Death Stranding Director’s Cut, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 263 | 263 |
| 1440p | 194 | 192 |
| 4K | 110 | 109 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 7900 XTX run Death Stranding Director’s Cut? See the verdict →
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What FPS does the AMD RX 7900 XTX get in Death Stranding Director’s Cut?
With FrameCoach's optimized balanced settings, the AMD RX 7900 XTX averages around 109 FPS at 4K in Death Stranding Director’s Cut — up from about 110 FPS with everything on High.
Can the AMD RX 7900 XTX run Death Stranding Director’s Cut at 1440p?
At 1440p with optimized settings, the AMD RX 7900 XTX averages roughly 192 FPS in Death Stranding Director’s Cut — a smooth experience.
What are the best Death Stranding Director’s Cut settings for the AMD RX 7900 XTX?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.