On a AMD RX 7800 XT (paired with a balanced Intel Core i9-12900F-class CPU), Hitman World of Assassination runs at roughly 113 FPS at 1440p with our optimized settings — up from about 115FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 7800 XT is a high-end graphics card with 16GB of VRAM, and Hitman World of Assassination is a moderately demanding game. Paired with the Intel Core i9-12900F, it runs great at 1440p — about 113 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 177 FPS at 1080p and 113 FPS at 1440p, dropping to roughly 64 FPS at 4K. Hitman World of Assassination supports ray tracing and the AMD RX 7800 XT can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for Hitman World of Assassination, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 177 | 177 |
| 1440p | 115 | 113 |
| 4K | 65 | 64 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 7800 XT run Hitman World of Assassination? See the verdict →
With FrameCoach's optimized balanced settings, the AMD RX 7800 XT averages around 113 FPS at 1440p in Hitman World of Assassination — up from about 115 FPS with everything on High.
At 1440p with optimized settings, the AMD RX 7800 XT averages roughly 113 FPS in Hitman World of Assassination — a smooth experience.
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Reflection / SSLR Quality and Simulation / Crowd Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.