Best Banishers: Ghosts of New Eden settings for the AMD RX 7800 XT (2026)
On a AMD RX 7800 XT (paired with a balanced AMD Ryzen 7 9700X-class CPU), Banishers: Ghosts of New Eden runs at roughly 95 FPS at 1440p with our optimized settings — up from about 97FPS with everything maxed. Here's the configuration and what each setting costs.
| Resolution | All-High FPS | Optimized FPS |
|---|
| 1080p | 161 | 159 |
| 1440p | 97 | 95 |
| 4K | 48 | 64 |
Recommended settings
Upscaling — FSROff
Banishers: Ghosts of New Eden (Unreal Engine 4) supports DLSS and FSR. A free FPS boost - enable it first.
Texture QualityEpic-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick over Epic.
Global IlluminationHighbaseline
Bounced lighting in the moody 17th-century wilds - a real cost. High over Epic frees FPS.
Effects QualityHighbaseline
Ghostly and combat effects. Lowering smooths busy fights.
Foliage QualityHighbaseline
Plant and forest density. A real cost outdoors.
Post ProcessingHighbaseline
Bloom, fog and depth of field. Cheap; set to taste.
View DistanceHighbaseline
How far detail renders. Mild pop-in when lowered.
Anti-AliasingHighbaseline
Edge smoothing. Medium/High keeps the image clean cheaply.
⚡ Fine-tune this for your exact CPU & target FPS →
Banishers: Ghosts of New Eden on other GPUs
Other games on the AMD RX 7800 XT
Frequently asked
What FPS does the AMD RX 7800 XT get in Banishers: Ghosts of New Eden?
With FrameCoach's optimized balanced settings, the AMD RX 7800 XT averages around 95 FPS at 1440p in Banishers: Ghosts of New Eden — up from about 97 FPS with everything on High.
Can the AMD RX 7800 XT run Banishers: Ghosts of New Eden at 1440p?
At 1440p with optimized settings, the AMD RX 7800 XT averages roughly 95 FPS in Banishers: Ghosts of New Eden — a smooth experience.
What are the best Banishers: Ghosts of New Eden settings for the AMD RX 7800 XT?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Global Illumination down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.