All setups AMD RX 7600Cities: Skylines II

Best Cities: Skylines II settings for the AMD RX 7600 (2026)

On a AMD RX 7600 (paired with a balanced Intel Core i7-10700K-class CPU), Cities: Skylines II runs at roughly 86 FPS at 1080p with our optimized settings — up from about 86FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p8686
1440p5169
4K2661
💡 Cities: Skylines II: Big cities are limited by your CPU, not your GPU - upscaling won’t fix that.
Recommended settings
Upscaling — FSROff
Cities: Skylines II supports DLSS and FSR. A free FPS boost - enable it first, though big cities are limited by your CPU, not the upscaler.
Global IlluminationMediumbaseline
Bounce lighting across the city - one of the heaviest GPU settings. Medium is a clean trade.
VolumetricsMediumbaseline
Volumetric fog and clouds. Expensive for the payoff - drop a notch for an easy win.
Depth of FieldOnbaseline
Background blur when zoomed in. Cheap to turn off if you don't want it.
Shadow QualityMediumbaseline
Shadow resolution and range over the city. Medium is the value pick.
Level of DetailMediumbaseline
How detailed distant buildings stay - also leans on the CPU. Medium for big cities.
Texture QualityHighbaseline
Surface sharpness on buildings and terrain - cheap on FPS if it fits your VRAM.

⚡ Fine-tune this for your exact CPU & target FPS →

Cities: Skylines II on other GPUs
Other games on the AMD RX 7600
Frequently asked

What FPS does the AMD RX 7600 get in Cities: Skylines II?

With FrameCoach's optimized balanced settings, the AMD RX 7600 averages around 86 FPS at 1080p in Cities: Skylines II — up from about 86 FPS with everything on High.

Can the AMD RX 7600 run Cities: Skylines II at 1440p?

At 1440p with optimized settings, the AMD RX 7600 averages roughly 69 FPS in Cities: Skylines II — a smooth experience.

What are the best Cities: Skylines II settings for the AMD RX 7600?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Volumetrics down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.