Best ARC Raiders settings for the AMD RX 6900 XT (2026)
On a AMD RX 6900 XT (paired with a balanced AMD Ryzen 9 5950X-class CPU), ARC Raiders runs at roughly 75 FPS at 1440p with our optimized settings — up from about 76FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6900 XT is a strong 1440p graphics card with 16GB of VRAM, and ARC Raiders is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 75 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 117 FPS at 1080p and 75 FPS at 1440p, dropping to roughly 65 FPS at 4K. ARC Raiders supports ray tracing and the AMD RX 6900 XT can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for ARC Raiders, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 117 | 117 |
| 1440p | 76 | 75 |
| 4K | 43 | 65 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6900 XT run ARC Raiders? See the verdict →
What FPS does the AMD RX 6900 XT get in ARC Raiders?
With FrameCoach's optimized balanced settings, the AMD RX 6900 XT averages around 75 FPS at 1440p in ARC Raiders — up from about 76 FPS with everything on High.
Can the AMD RX 6900 XT run ARC Raiders at 1440p?
At 1440p with optimized settings, the AMD RX 6900 XT averages roughly 75 FPS in ARC Raiders — a smooth experience.
What are the best ARC Raiders settings for the AMD RX 6900 XT?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadows down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.