Best Death Stranding Director’s Cut settings for the AMD RX 6800 (2026)
On a AMD RX 6800 (paired with a balanced AMD Ryzen 9 5950X-class CPU), Death Stranding Director’s Cut runs at roughly 111 FPS at 1440p with our optimized settings — up from about 112FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6800 is a strong 1440p graphics card with 16GB of VRAM, and Death Stranding Director’s Cut is a moderately demanding game. Paired with the AMD Ryzen 9 5950X, it runs great at 1440p — about 111 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 184 FPS at 1080p and 111 FPS at 1440p, dropping to roughly 63 FPS at 4K. Its 16GB of VRAM is plenty for Death Stranding Director’s Cut, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 186 | 184 |
| 1440p | 112 | 111 |
| 4K | 63 | 63 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6800 run Death Stranding Director’s Cut? See the verdict →
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What FPS does the AMD RX 6800 get in Death Stranding Director’s Cut?
With FrameCoach's optimized balanced settings, the AMD RX 6800 averages around 111 FPS at 1440p in Death Stranding Director’s Cut — up from about 112 FPS with everything on High.
Can the AMD RX 6800 run Death Stranding Director’s Cut at 1440p?
At 1440p with optimized settings, the AMD RX 6800 averages roughly 111 FPS in Death Stranding Director’s Cut — a smooth experience.
What are the best Death Stranding Director’s Cut settings for the AMD RX 6800?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.