Best Cities: Skylines II settings for the AMD RX 6800 (2026)
On a AMD RX 6800 (paired with a balanced AMD Ryzen 9 5950X-class CPU), Cities: Skylines II runs at roughly 75 FPS at 1440p with our optimized settings — up from about 75FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6800 is a strong 1440p graphics card with 16GB of VRAM, and Cities: Skylines II is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 75 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 124 FPS at 1080p and 75 FPS at 1440p, dropping to roughly 65 FPS at 4K. Its 16GB of VRAM is plenty for Cities: Skylines II, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 124 | 124 |
| 1440p | 75 | 75 |
| 4K | 42 | 65 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6800 run Cities: Skylines II? See the verdict →
- Cities: Skylines II on NVIDIA RTX 4060 →
- Cities: Skylines II on NVIDIA RTX 4070 →
- Cities: Skylines II on NVIDIA RTX 4060 Ti →
- Cities: Skylines II on NVIDIA RTX 4070 Super →
- Cities: Skylines II on NVIDIA RTX 5070 →
- Cities: Skylines II on NVIDIA RTX 5060 →
- Cities: Skylines II on NVIDIA RTX 3060 (12GB) →
- Cities: Skylines II on NVIDIA RTX 3070 →
What FPS does the AMD RX 6800 get in Cities: Skylines II?
With FrameCoach's optimized balanced settings, the AMD RX 6800 averages around 75 FPS at 1440p in Cities: Skylines II — up from about 75 FPS with everything on High.
Can the AMD RX 6800 run Cities: Skylines II at 1440p?
At 1440p with optimized settings, the AMD RX 6800 averages roughly 75 FPS in Cities: Skylines II — a smooth experience.
What are the best Cities: Skylines II settings for the AMD RX 6800?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Volumetrics down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.