Best ARC Raiders settings for the AMD RX 6800 (2026)
On a AMD RX 6800 (paired with a balanced AMD Ryzen 9 5950X-class CPU), ARC Raiders runs at roughly 64 FPS at 1440p with our optimized settings — up from about 65FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6800 is a strong 1440p graphics card with 16GB of VRAM, and ARC Raiders is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 64 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 107 FPS at 1080p and 64 FPS at 1440p, dropping to roughly 62 FPS at 4K. ARC Raiders supports ray tracing and the AMD RX 6800 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for ARC Raiders, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 109 | 107 |
| 1440p | 65 | 64 |
| 4K | 37 | 62 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6800 run ARC Raiders? See the verdict →
What FPS does the AMD RX 6800 get in ARC Raiders?
With FrameCoach's optimized balanced settings, the AMD RX 6800 averages around 64 FPS at 1440p in ARC Raiders — up from about 65 FPS with everything on High.
Can the AMD RX 6800 run ARC Raiders at 1440p?
At 1440p with optimized settings, the AMD RX 6800 averages roughly 64 FPS in ARC Raiders — a smooth experience.
What are the best ARC Raiders settings for the AMD RX 6800?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadows down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.