All setups AMD RX 6700 XTResident Evil Village

Best Resident Evil Village settings for the AMD RX 6700 XT (2026)

On a AMD RX 6700 XT (paired with a balanced AMD Ryzen 9 5950X-class CPU), Resident Evil Village runs at roughly 95 FPS at 1440p with our optimized settings — up from about 97FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p161158
1440p9795
4K4864
Recommended settings
Upscaling — FSROff
Resident Evil Village (RE Engine) supports FSR; DLSS via mods. A free FPS boost - enable it first.
Ray TracingOffsaves FPS
Ray-traced reflections and lighting. A real cost for a subtle gain - keep Off for high FPS.
Texture QualityMax-2% FPS
Surface sharpness, shown with a VRAM estimate. On 8GB cards keep textures at High, not Max.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick over Max.
Mesh QualityHighbaseline
Geometry detail on characters and the castle. High looks best; Medium for frames.
Volumetric LightingMediumbaseline
Atmospheric fog and light shafts - a real cost in the misty village. Medium is a clean trade.
Screen Space ReflectionsOnbaseline
Reflections on wet and shiny surfaces. A small saving when off.
Ambient OcclusionSSAObaseline
Soft contact shadows for depth. SSAO is a cheap, good-looking option.
Anti-AliasingTAAbaseline
Edge smoothing. TAA is clean and cheap.

⚡ Fine-tune this for your exact CPU & target FPS →

Resident Evil Village on other GPUs
Other games on the AMD RX 6700 XT
Frequently asked

What FPS does the AMD RX 6700 XT get in Resident Evil Village?

With FrameCoach's optimized balanced settings, the AMD RX 6700 XT averages around 95 FPS at 1440p in Resident Evil Village — up from about 97 FPS with everything on High.

Can the AMD RX 6700 XT run Resident Evil Village at 1440p?

At 1440p with optimized settings, the AMD RX 6700 XT averages roughly 95 FPS in Resident Evil Village — a smooth experience.

What are the best Resident Evil Village settings for the AMD RX 6700 XT?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.