Best Dying Light: The Beast settings for the AMD RX 6700 (10GB) (2026)
On a AMD RX 6700 (10GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Dying Light: The Beast runs at roughly 82 FPS at 1080p with our optimized settings — up from about 83FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6700 (10GB) is a mainstream 1080p graphics card with 10GB of VRAM, and Dying Light: The Beast is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 82 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 82 FPS at 1080p and 66 FPS at 1440p, dropping to roughly 60 FPS at 4K. Dying Light: The Beast supports ray tracing and the AMD RX 6700 (10GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 83 | 82 |
| 1440p | 50 | 66 |
| 4K | 28 | 60 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6700 (10GB) run Dying Light: The Beast? See the verdict →
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What FPS does the AMD RX 6700 (10GB) get in Dying Light: The Beast?
With FrameCoach's optimized balanced settings, the AMD RX 6700 (10GB) averages around 82 FPS at 1080p in Dying Light: The Beast — up from about 83 FPS with everything on High.
Can the AMD RX 6700 (10GB) run Dying Light: The Beast at 1440p?
At 1440p with optimized settings, the AMD RX 6700 (10GB) averages roughly 66 FPS in Dying Light: The Beast — a smooth experience.
What are the best Dying Light: The Beast settings for the AMD RX 6700 (10GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Draw Distance Multiplier and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.