Best Devil May Cry 5 settings for the AMD RX 6600 XT (2026)
On a AMD RX 6600 XT (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Devil May Cry 5 runs at roughly 133 FPS at 1080p with our optimized settings — up from about 135FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6600 XT is a mainstream 1080p graphics card with 8GB of VRAM, and Devil May Cry 5 is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it flies at 1080p — about 133 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 133 FPS at 1080p and 80 FPS at 1440p, dropping to roughly 61 FPS at 4K. Devil May Cry 5 supports ray tracing and the AMD RX 6600 XT can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 135 | 133 |
| 1440p | 81 | 80 |
| 4K | 46 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6600 XT run Devil May Cry 5? See the verdict →
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What FPS does the AMD RX 6600 XT get in Devil May Cry 5?
With FrameCoach's optimized balanced settings, the AMD RX 6600 XT averages around 133 FPS at 1080p in Devil May Cry 5 — up from about 135 FPS with everything on High.
Can the AMD RX 6600 XT run Devil May Cry 5 at 1440p?
At 1440p with optimized settings, the AMD RX 6600 XT averages roughly 80 FPS in Devil May Cry 5 — a smooth experience.
What are the best Devil May Cry 5 settings for the AMD RX 6600 XT?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.