Best Cities: Skylines II settings for the AMD RX 6600 XT (2026)
On a AMD RX 6600 XT (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Cities: Skylines II runs at roughly 77 FPS at 1080p with our optimized settings — up from about 77FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 6600 XT is a mainstream 1080p graphics card with 8GB of VRAM, and Cities: Skylines II is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 77 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 77 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 64 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 77 | 77 |
| 1440p | 46 | 62 |
| 4K | 26 | 64 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 6600 XT run Cities: Skylines II? See the verdict →
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- Cities: Skylines II on NVIDIA RTX 4070 Super →
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- Cities: Skylines II on NVIDIA RTX 5060 →
- Cities: Skylines II on NVIDIA RTX 3060 (12GB) →
- Cities: Skylines II on NVIDIA RTX 3070 →
What FPS does the AMD RX 6600 XT get in Cities: Skylines II?
With FrameCoach's optimized balanced settings, the AMD RX 6600 XT averages around 77 FPS at 1080p in Cities: Skylines II — up from about 77 FPS with everything on High.
Can the AMD RX 6600 XT run Cities: Skylines II at 1440p?
At 1440p with optimized settings, the AMD RX 6600 XT averages roughly 62 FPS in Cities: Skylines II — a smooth experience.
What are the best Cities: Skylines II settings for the AMD RX 6600 XT?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Volumetrics down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.