Best Shadow of the Tomb Raider settings for the AMD RX 5700 XT (2026)
On a AMD RX 5700 XT (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Shadow of the Tomb Raider runs at roughly 95 FPS at 1080p with our optimized settings — up from about 96FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 5700 XT is a mainstream 1080p graphics card with 8GB of VRAM, and Shadow of the Tomb Raider is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 95 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 95 FPS at 1080p and 77 FPS at 1440p, dropping to roughly 61 FPS at 4K. Shadow of the Tomb Raider offers ray tracing, but the AMD RX 5700 XT isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 96 | 95 |
| 1440p | 58 | 77 |
| 4K | 33 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 5700 XT run Shadow of the Tomb Raider? See the verdict →
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What FPS does the AMD RX 5700 XT get in Shadow of the Tomb Raider?
With FrameCoach's optimized balanced settings, the AMD RX 5700 XT averages around 95 FPS at 1080p in Shadow of the Tomb Raider — up from about 96 FPS with everything on High.
Can the AMD RX 5700 XT run Shadow of the Tomb Raider at 1440p?
At 1440p with optimized settings, the AMD RX 5700 XT averages roughly 77 FPS in Shadow of the Tomb Raider — a smooth experience.
What are the best Shadow of the Tomb Raider settings for the AMD RX 5700 XT?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Ambient Occlusion down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.