Best Marvel Rivals settings for the AMD RX 560 (4GB) (2026)
On a AMD RX 560 (4GB) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Marvel Rivals runs at roughly 53 FPS at 1080p with our optimized settings — up from about 18FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 560 (4GB) is a entry-level graphics card with 4GB of VRAM, and Marvel Rivals is a moderately demanding game. Paired with the AMD Ryzen 3 3300X, it is playable at 1080p — about 53 FPSwith FrameCoach's optimized settings, a clear jump from roughly 18 FPS with everything on High.
Across resolutions you can expect around 53 FPS at 1080p and 32 FPS at 1440p, dropping to roughly 18 FPS at 4K. Marvel Rivals offers ray tracing, but the AMD RX 560 (4GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
Resolution
All-High FPS
Optimized FPS
1080p
18
53
1440p
11
32
4K
6
18
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Supports DLSS (RTX), FSR and XeSS plus Frame Generation. The biggest, easiest FPS lever — most players run it for the frames.
Ray TracingOffsaves FPS
Ray-traced lighting and reflections. Heavy and pointless competitively — keep Off for high refresh.
Global IlluminationLow+15% FPS
Bounced lighting (Lumen) — the heaviest non-RT setting. High over Ultra is a big saving for high FPS.
Shadow DetailLow+11% FPS
Shadow resolution and range. Low/Medium is standard for competitive play.
Reflection QualityLow+8% FPS
Surface reflections. Moderately heavy and rarely noticed mid-fight.
Effects QualityLow+6% FPS
Ability and combat effects. Lowering smooths chaotic team fights.
Post ProcessingLow+5% FPS
Bloom, motion blur and depth of field. Cheap; set to taste.
Model DetailLow+5% FPS
Character and hero model detail. Modest cost; High looks best.
Foliage QualityLow+5% FPS
Plants and destructible scenery. Lower it for a small, safe gain.
View DistanceLow+5% FPS
How far detail renders before fading. Low/Medium is common for competitive play.
Ambient OcclusionOff+5% FPS
Soft contact shadows for depth. Cheap; Medium is plenty.
Anti-AliasingOff+3% FPS
Edge smoothing. Cheap; leave it On to cut shimmer.
Texture DetailUltra-1% FPS
Surface sharpness — cheap if it fits your VRAM. High on 8GB cards, Ultra for 12GB+.
What FPS does the AMD RX 560 (4GB) get in Marvel Rivals?
With FrameCoach's optimized balanced settings, the AMD RX 560 (4GB) averages around 53 FPS at 1080p in Marvel Rivals — up from about 18 FPS with everything on High.
Can the AMD RX 560 (4GB) run Marvel Rivals at 1440p?
At 1440p with optimized settings, the AMD RX 560 (4GB) averages roughly 32 FPS in Marvel Rivals; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Marvel Rivals settings for the AMD RX 560 (4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Shadow Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.