Best Call of Duty: Warzone settings for the AMD RX 560 (4GB) (2026)
On a AMD RX 560 (4GB) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Call of Duty: Warzone runs at roughly 61 FPS at 1080p with our optimized settings — up from about 19FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 560 (4GB) is a entry-level graphics card with 4GB of VRAM, and Call of Duty: Warzone is a moderately demanding game. Paired with the AMD Ryzen 3 3300X, it runs well at 1080p — about 61 FPSwith FrameCoach's optimized settings, a clear jump from roughly 19 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 42 FPS at 1440p, dropping to roughly 24 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
Resolution
All-High FPS
Optimized FPS
1080p
19
61
1440p
12
42
4K
7
24
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Warzone supports DLSS (RTX), FSR and XeSS. The single biggest FPS lever — competitive players run it on Balanced/Performance for the frames.
Shadow Map ResolutionLow+12% FPS
Shadow sharpness and draw distance. A big GPU cost — Low/Medium also makes enemies in shaded areas easier to read.
Volumetric QualityLow+10% FPS
Atmospheric fog and light shafts. Heavy for the look — Low is a popular competitive setting.
Screen Space ReflectionsOff+8% FPS
Reflections on water and shiny surfaces. Costs real frames and is easy to miss in a firefight.
Ambient OcclusionOff+6% FPS
Soft contact shadows. Modest cost; Off/Medium is fine competitively.
Shader QualityLow+6% FPS
Complexity of surface and lighting shaders. Medium is a solid performance choice.
Particle QualityLow+5% FPS
Smoke, explosions and debris. Lowering both gains FPS and cuts visual clutter in busy fights.
Weather Grid VolumesOff+4% FPS
Volumetric weather and dust. Off is a common competitive saving.
Particle LightingNormal+4% FPS
How particles are lit. Normal is the performance choice.
Water CausticsOff+3% FPS
Light patterns under water. Cheap; turn Off for a small gain.
TessellationNear+2% FPS
Adds fine surface geometry detail. Near or Off is an easy, low-impact saving.
Object View DistanceMedium+2% FPS
How far objects render at full detail — partly CPU-bound. Keep reasonably high so you can spot distant enemies.
Sun Shadow QualityMedium+2% FPS
Quality of the main sunlight shadows. Lowering frees frames in open areas.
Spot / Cache Shadow QualityMedium+2% FPS
Shadows from local light sources. A reliable saving with little competitive downside.
Static Reflection QualityMedium+2% FPS
Baked cubemap reflections on surfaces. Medium/High is plenty.
Deferred Physics QualityMedium+2% FPS
Debris and small-object physics detail. Low/Medium smooths chaotic fights.
Depth of FieldOff+2% FPS
Background blur when aiming down sights. Off is a common competitive preference.
Texture ResolutionHighbaseline
Surface detail — and Warzone is hungry for VRAM. On 8GB cards keep this at Normal/High to avoid streaming stutter.
Anisotropic FilteringHighbaseline
Keeps ground and wall textures sharp at angles. Essentially free — keep it High.
What FPS does the AMD RX 560 (4GB) get in Call of Duty: Warzone?
With FrameCoach's optimized balanced settings, the AMD RX 560 (4GB) averages around 61 FPS at 1080p in Call of Duty: Warzone — up from about 19 FPS with everything on High.
Can the AMD RX 560 (4GB) run Call of Duty: Warzone at 1440p?
At 1440p with optimized settings, the AMD RX 560 (4GB) averages roughly 42 FPS in Call of Duty: Warzone; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Call of Duty: Warzone settings for the AMD RX 560 (4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Map Resolution and Volumetric Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.