Best Death Stranding Director’s Cut settings for the AMD RX 460 (4GB) (2026)
On a AMD RX 460 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Death Stranding Director’s Cut runs at roughly 59 FPS at 1080p with our optimized settings — up from about 28FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 460 (4GB) is a entry-level graphics card with 4GB of VRAM, and Death Stranding Director’s Cut is a moderately demanding game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 59 FPS with FrameCoach's optimized settings, a clear jump from roughly 28 FPS with everything on High.
Across resolutions you can expect around 59 FPS at 1080p and 35 FPS at 1440p, dropping to roughly 20 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 28 | 59 |
| 1440p | 17 | 35 |
| 4K | 10 | 20 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 460 (4GB) run Death Stranding Director’s Cut? See the verdict →
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- Death Stranding Director’s Cut on NVIDIA RTX 3060 (12GB) →
- Death Stranding Director’s Cut on NVIDIA RTX 3070 →
What FPS does the AMD RX 460 (4GB) get in Death Stranding Director’s Cut?
With FrameCoach's optimized balanced settings, the AMD RX 460 (4GB) averages around 59 FPS at 1080p in Death Stranding Director’s Cut — up from about 28 FPS with everything on High.
Can the AMD RX 460 (4GB) run Death Stranding Director’s Cut at 1440p?
At 1440p with optimized settings, the AMD RX 460 (4GB) averages roughly 35 FPS in Death Stranding Director’s Cut; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Death Stranding Director’s Cut settings for the AMD RX 460 (4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.