Best Tom Clancy’s The Division 2 settings for the AMD Radeon Vega 8 (iGPU) (2026)
On a AMD Radeon Vega 8 (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Tom Clancy’s The Division 2 runs at roughly 36 FPS at 1080p with our optimized settings — up from about 13FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon Vega 8 (iGPU) is a entry-level graphics card with 2GB of VRAM, and Tom Clancy’s The Division 2 is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 36 FPS with FrameCoach's optimized settings, a clear jump from roughly 13 FPS with everything on High.
Across resolutions you can expect around 36 FPS at 1080p and 22 FPS at 1440p, dropping to roughly 12 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 13 | 36 |
| 1440p | 8 | 22 |
| 4K | 5 | 12 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon Vega 8 (iGPU) run Tom Clancy’s The Division 2? See the verdict →
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What FPS does the AMD Radeon Vega 8 (iGPU) get in Tom Clancy’s The Division 2?
With FrameCoach's optimized balanced settings, the AMD Radeon Vega 8 (iGPU) averages around 36 FPS at 1080p in Tom Clancy’s The Division 2 — up from about 13 FPS with everything on High.
Can the AMD Radeon Vega 8 (iGPU) run Tom Clancy’s The Division 2 at 1440p?
At 1440p with optimized settings, the AMD Radeon Vega 8 (iGPU) averages roughly 22 FPS in Tom Clancy’s The Division 2; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Tom Clancy’s The Division 2 settings for the AMD Radeon Vega 8 (iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Volumetric Fog and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.