Best Sons of the Forest settings for the AMD Radeon Vega 8 (iGPU) (2026)
On a AMD Radeon Vega 8 (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Sons of the Forest runs at roughly 29 FPS at 1080p with our optimized settings — up from about 11FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon Vega 8 (iGPU) is a entry-level graphics card with 2GB of VRAM, and Sons of the Forest is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 29 FPS with FrameCoach's optimized settings, a clear jump from roughly 11 FPS with everything on High.
Across resolutions you can expect around 29 FPS at 1080p and 17 FPS at 1440p, dropping to roughly 10 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in Sons of the Forest at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 11 | 29 |
| 1440p | 7 | 17 |
| 4K | 4 | 10 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon Vega 8 (iGPU) run Sons of the Forest? See the verdict →
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What FPS does the AMD Radeon Vega 8 (iGPU) get in Sons of the Forest?
With FrameCoach's optimized balanced settings, the AMD Radeon Vega 8 (iGPU) averages around 29 FPS at 1080p in Sons of the Forest — up from about 11 FPS with everything on High.
Can the AMD Radeon Vega 8 (iGPU) run Sons of the Forest at 1440p?
At 1440p with optimized settings, the AMD Radeon Vega 8 (iGPU) averages roughly 17 FPS in Sons of the Forest; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Sons of the Forest settings for the AMD Radeon Vega 8 (iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Grass and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.