Best Call of Duty: Black Ops 6 settings for the AMD Radeon Vega 8 (iGPU) (2026)
On a AMD Radeon Vega 8 (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Call of Duty: Black Ops 6 runs at roughly 32 FPS at 1080p with our optimized settings — up from about 14FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon Vega 8 (iGPU) is a entry-level graphics card with 2GB of VRAM, and Call of Duty: Black Ops 6 is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 32 FPS with FrameCoach's optimized settings, a clear jump from roughly 14 FPS with everything on High.
Across resolutions you can expect around 32 FPS at 1080p and 19 FPS at 1440p, dropping to roughly 11 FPS at 4K. Call of Duty: Black Ops 6 offers ray tracing, but the AMD Radeon Vega 8 (iGPU) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 14 | 32 |
| 1440p | 9 | 19 |
| 4K | 5 | 11 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon Vega 8 (iGPU) run Call of Duty: Black Ops 6? See the verdict →
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What FPS does the AMD Radeon Vega 8 (iGPU) get in Call of Duty: Black Ops 6?
With FrameCoach's optimized balanced settings, the AMD Radeon Vega 8 (iGPU) averages around 32 FPS at 1080p in Call of Duty: Black Ops 6 — up from about 14 FPS with everything on High.
Can the AMD Radeon Vega 8 (iGPU) run Call of Duty: Black Ops 6 at 1440p?
At 1440p with optimized settings, the AMD Radeon Vega 8 (iGPU) averages roughly 19 FPS in Call of Duty: Black Ops 6; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Call of Duty: Black Ops 6 settings for the AMD Radeon Vega 8 (iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Volumetric Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.