Best Devil May Cry 5 settings for the AMD Radeon R4 (Stoney Ridge iGPU) (2026)
On a AMD Radeon R4 (Stoney Ridge iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Devil May Cry 5 runs at roughly 10 FPS at 1080p with our optimized settings — up from about 5FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon R4 (Stoney Ridge iGPU) is a entry-level graphics card with 2GB of VRAM, and Devil May Cry 5 is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 10 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 10 FPS at 1080p and 6 FPS at 1440p, dropping to roughly 3 FPS at 4K. Devil May Cry 5 offers ray tracing, but the AMD Radeon R4 (Stoney Ridge iGPU) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 5 | 10 |
| 1440p | 3 | 6 |
| 4K | 2 | 3 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the AMD Radeon R4 (Stoney Ridge iGPU) get in Devil May Cry 5?
With FrameCoach's optimized balanced settings, the AMD Radeon R4 (Stoney Ridge iGPU) averages around 10 FPS at 1080p in Devil May Cry 5 — up from about 5 FPS with everything on High.
Can the AMD Radeon R4 (Stoney Ridge iGPU) run Devil May Cry 5 at 1440p?
At 1440p with optimized settings, the AMD Radeon R4 (Stoney Ridge iGPU) averages roughly 6 FPS in Devil May Cry 5; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Devil May Cry 5 settings for the AMD Radeon R4 (Stoney Ridge iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.