Best Call of Duty: Modern Warfare II settings for the AMD Radeon R4 (Stoney Ridge iGPU) (2026)
On a AMD Radeon R4 (Stoney Ridge iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Call of Duty: Modern Warfare II runs at roughly 7 FPS at 1080p with our optimized settings — up from about 3FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon R4 (Stoney Ridge iGPU) is a entry-level graphics card with 2GB of VRAM, and Call of Duty: Modern Warfare II is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 7 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 7 FPS at 1080p and 4 FPS at 1440p, dropping to roughly 2 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 3 | 7 |
| 1440p | 2 | 4 |
| 4K | 1 | 2 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the AMD Radeon R4 (Stoney Ridge iGPU) get in Call of Duty: Modern Warfare II?
With FrameCoach's optimized balanced settings, the AMD Radeon R4 (Stoney Ridge iGPU) averages around 7 FPS at 1080p in Call of Duty: Modern Warfare II — up from about 3 FPS with everything on High.
Can the AMD Radeon R4 (Stoney Ridge iGPU) run Call of Duty: Modern Warfare II at 1440p?
At 1440p with optimized settings, the AMD Radeon R4 (Stoney Ridge iGPU) averages roughly 4 FPS in Call of Duty: Modern Warfare II; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Call of Duty: Modern Warfare II settings for the AMD Radeon R4 (Stoney Ridge iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Map Resolution and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.