Best Resident Evil Village settings for the AMD Radeon 890M (iGPU) (2026)
On a AMD Radeon 890M (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Resident Evil Village runs at roughly 61 FPS at 1080p with our optimized settings — up from about 40FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 890M (iGPU) is a entry-level graphics card with 2GB of VRAM, and Resident Evil Village is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 40 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 52 FPS at 1440p, dropping to roughly 29 FPS at 4K. Resident Evil Village offers ray tracing, but the AMD Radeon 890M (iGPU) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 40 | 61 |
| 1440p | 24 | 52 |
| 4K | 14 | 29 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 890M (iGPU) run Resident Evil Village? See the verdict →
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What FPS does the AMD Radeon 890M (iGPU) get in Resident Evil Village?
With FrameCoach's optimized balanced settings, the AMD Radeon 890M (iGPU) averages around 61 FPS at 1080p in Resident Evil Village — up from about 40 FPS with everything on High.
Can the AMD Radeon 890M (iGPU) run Resident Evil Village at 1440p?
At 1440p with optimized settings, the AMD Radeon 890M (iGPU) averages roughly 52 FPS in Resident Evil Village; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Resident Evil Village settings for the AMD Radeon 890M (iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.