Best Death Stranding Director’s Cut settings for the AMD Radeon 760M (iGPU) (2026)
On a AMD Radeon 760M (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Death Stranding Director’s Cut runs at roughly 60 FPS at 1080p with our optimized settings — up from about 33FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 760M (iGPU) is a handheld graphics card with 4GB of VRAM, and Death Stranding Director’s Cut is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings, a clear jump from roughly 33 FPS with everything on High.
Across resolutions you can expect around 60 FPS at 1080p and 42 FPS at 1440p, dropping to roughly 24 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 33 | 60 |
| 1440p | 20 | 42 |
| 4K | 11 | 24 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 760M (iGPU) run Death Stranding Director’s Cut? See the verdict →
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What FPS does the AMD Radeon 760M (iGPU) get in Death Stranding Director’s Cut?
With FrameCoach's optimized balanced settings, the AMD Radeon 760M (iGPU) averages around 60 FPS at 1080p in Death Stranding Director’s Cut — up from about 33 FPS with everything on High.
Can the AMD Radeon 760M (iGPU) run Death Stranding Director’s Cut at 1440p?
At 1440p with optimized settings, the AMD Radeon 760M (iGPU) averages roughly 42 FPS in Death Stranding Director’s Cut; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Death Stranding Director’s Cut settings for the AMD Radeon 760M (iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Ambient Occlusion and Model Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.