Best Devil May Cry 5 settings for the AMD Radeon 610M (Ryzen 7020 iGPU) (2026)
On a AMD Radeon 610M (Ryzen 7020 iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Devil May Cry 5 runs at roughly 26 FPS at 1080p with our optimized settings — up from about 12FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 610M (Ryzen 7020 iGPU) is a entry-level graphics card with 2GB of VRAM, and Devil May Cry 5 is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 26 FPS with FrameCoach's optimized settings, a clear jump from roughly 12 FPS with everything on High.
Across resolutions you can expect around 26 FPS at 1080p and 15 FPS at 1440p, dropping to roughly 9 FPS at 4K. Devil May Cry 5 offers ray tracing, but the AMD Radeon 610M (Ryzen 7020 iGPU) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 12 | 26 |
| 1440p | 7 | 15 |
| 4K | 4 | 9 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 610M (Ryzen 7020 iGPU) run Devil May Cry 5? See the verdict →
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What FPS does the AMD Radeon 610M (Ryzen 7020 iGPU) get in Devil May Cry 5?
With FrameCoach's optimized balanced settings, the AMD Radeon 610M (Ryzen 7020 iGPU) averages around 26 FPS at 1080p in Devil May Cry 5 — up from about 12 FPS with everything on High.
Can the AMD Radeon 610M (Ryzen 7020 iGPU) run Devil May Cry 5 at 1440p?
At 1440p with optimized settings, the AMD Radeon 610M (Ryzen 7020 iGPU) averages roughly 15 FPS in Devil May Cry 5; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Devil May Cry 5 settings for the AMD Radeon 610M (Ryzen 7020 iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.