Best GPU forAvowed

Best GPU for Avowed (2026)

Avowed is a demanding game. Below are the current-gen graphics cards we recommend for it at each resolution. FPS figures are at High settings with no upscaling — turning on DLSS/FSR pushes them meaningfully higher.

Our picks

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NVIDIA RTX 5060
Best for 1080p 60 FPS: ~82 FPS — a big generational leap with DLSS 4 and Multi Frame Generation
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NVIDIA RTX 5070
Best for 1440p 60 FPS: ~77 FPS — a strong 1440p card with great efficiency
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NVIDIA RTX 5080
Best for 4K 60 FPS: ~62 FPS — a top-tier 4K card with a big performance margin
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NVIDIA RTX 5090
Best for Maximum performance: ~85 FPS — the fastest consumer GPU available right now
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* Affiliate links — we earn a small commission at no cost to you. FPS are High-settings estimates (no upscaling).

Estimated FPS by GPU (High settings, no upscaling)

Graphics card1080p1440p4K
NVIDIA RTX 5060824928
NVIDIA RTX 5060 Ti 16GB935632
NVIDIA RTX 50701287744
NVIDIA RTX 5070 Ti1589554
NVIDIA RTX 508018311062
NVIDIA RTX 509019515085

For 1080p gaming, the NVIDIA RTX 5060 is the value pick for Avowed — about 82 FPS at High settings (no upscaling). Stepping up to 1440p, the NVIDIA RTX 5070 is the sweet spot (77 FPS). For 4K, the NVIDIA RTX 5080 keeps it above 60 FPS.

⚡ Already have a GPU? Tune Avowed for your exact hardware in the optimizer →

Avowed settings by GPU
Best GPU for other games
Frequently asked

What is the best GPU for Avowed?

For most players, the NVIDIA RTX 5070 is the sweet spot — about 77 FPS at 1440p in Avowed at High settings (no upscaling). On a budget, the NVIDIA RTX 5060 handles a smooth 60 FPS at 1080p; for 4K, the NVIDIA RTX 5080 is the pick.

What GPU do I need to run Avowed at 1080p 60 FPS?

The NVIDIA RTX 5060 is the cheapest current-gen card that comfortably clears 60 FPS at 1080p in Avowed (about 82 FPS at High settings (no upscaling)).

Can you run Avowed at 4K?

Yes — the NVIDIA RTX 5080 averages about 62 FPS at 4K at High settings (no upscaling); the NVIDIA RTX 5090 pushes it higher for high-refresh 4K.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.