Best GPU forAssassin’s Creed Shadows

Best GPU for Assassin’s Creed Shadows (2026)

Assassin’s Creed Shadows is one of the most demanding games on PC. Below are the current-gen graphics cards we recommend for it at each resolution. FPS figures are at High settings with no upscaling — turning on DLSS/FSR pushes them meaningfully higher.

Our picks

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NVIDIA RTX 5060
Best for 1080p 60 FPS: ~61 FPS — a big generational leap with DLSS 4 and Multi Frame Generation
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NVIDIA RTX 5070 Ti
Best for 1440p 60 FPS: ~70 FPS — excellent for high-refresh 1440p and entry 4K
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NVIDIA RTX 5090
Best for 4K 60 FPS: ~63 FPS — the fastest consumer GPU available right now
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Estimated FPS by GPU (High settings, no upscaling)

Graphics card1080p1440p4K
NVIDIA RTX 5060613621
NVIDIA RTX 5060 Ti 16GB694224
NVIDIA RTX 5070955732
NVIDIA RTX 5070 Ti1177040
NVIDIA RTX 50801368246
NVIDIA RTX 509015211163

For 1080p gaming, the NVIDIA RTX 5060 is the value pick for Assassin’s Creed Shadows — about 61 FPS at High settings (no upscaling). Stepping up to 1440p, the NVIDIA RTX 5070 Ti is the sweet spot (70 FPS). For 4K, the NVIDIA RTX 5090 keeps it above 60 FPS.

⚡ Already have a GPU? Tune Assassin’s Creed Shadows for your exact hardware in the optimizer →

Assassin’s Creed Shadows settings by GPU
Best GPU for other games
Frequently asked

What is the best GPU for Assassin’s Creed Shadows?

For most players, the NVIDIA RTX 5070 Ti is the sweet spot — about 70 FPS at 1440p in Assassin’s Creed Shadows at High settings (no upscaling). On a budget, the NVIDIA RTX 5060 handles a smooth 60 FPS at 1080p; for 4K, the NVIDIA RTX 5090 is the pick.

What GPU do I need to run Assassin’s Creed Shadows at 1080p 60 FPS?

The NVIDIA RTX 5060 is the cheapest current-gen card that comfortably clears 60 FPS at 1080p in Assassin’s Creed Shadows (about 61 FPS at High settings (no upscaling)).

Can you run Assassin’s Creed Shadows at 4K?

Yes — the NVIDIA RTX 5090 averages about 63 FPS at 4K at High settings (no upscaling); the NVIDIA RTX 5090 pushes it higher for high-refresh 4K.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.