NVIDIA RTX 3070 vs Intel Arc B580 (2026)
The NVIDIA RTX 3070 is a strong 1440p card and the Intel Arc B580 is a mainstream 1080p card. Across popular games at 1080p with FrameCoach's optimized settings, the NVIDIA RTX 3070 averages about NaN FPS versus NaN FPS for the Intel Arc B580 — roughly 26% more performance.
Spec & performance head-to-head
| NVIDIA RTX 3070 | Intel Arc B580 | |
|---|---|---|
| Relative performance | 126% | 100% (baseline) |
| VRAM | 8GB | 12GB |
| Ray tracing | Yes | Yes |
| Upscaling | DLSS | XeSS |
| Tier | strong 1440p | mainstream 1080p |
| Avg FPS @ 1080p | NaN FPS | NaN FPS |
FPS in popular games @ 1080p
Estimated frame rates with optimized balanced settings, both cards on a AMD Ryzen 9 5950X-class CPU.
| Game | NVIDIA RTX 3070 | Intel Arc B580 |
|---|
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For most gamers, the NVIDIA RTX 3070 is the better performer of the two — about 26% faster, which translates to a noticeable but smaller bump in demanding games. Interestingly, the slower Intel Arc B580 actually has more VRAM (12GB vs 8GB) — a small edge for very high-res textures, though it can't close the raw performance gap. If you're upgrading from the Intel Arc B580, the NVIDIA RTX 3070 is a sensible step up.
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⚡ Tune either GPU for your exact CPU & target FPS in the optimizer →
Is the NVIDIA RTX 3070 better than the Intel Arc B580?
Yes. The NVIDIA RTX 3070 is about 26% faster overall, averaging roughly NaN FPS versus NaN FPS for the Intel Arc B580 at 1080p with optimized settings across popular games.
How much faster is the NVIDIA RTX 3070 than the Intel Arc B580?
About 26% faster on average. The exact gap varies by game and resolution — heavier, GPU-bound games show the biggest difference.
Should I upgrade from the Intel Arc B580 to the NVIDIA RTX 3070?
A 26% jump is a moderate upgrade — worth it if you're chasing higher settings or frame rates. Interestingly, the slower Intel Arc B580 actually has more VRAM (12GB vs 8GB) — a small edge for very high-res textures, though it can't close the raw performance gap.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.