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Can the Steam Deck (RDNA2 iGPU) run Dying Light 2 Stay Human? (2026)

👍 Yes, with tuned settings
~50 FPS at 1080p with optimized settings

The Steam Deck (RDNA2 iGPU) is a handheld card with 4GB of VRAM, and Dying Light 2 Stay Human is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 50 FPS at 1080p with FrameCoach's tuned settings — up from roughly 23 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p2350
1440p1431
4K817
💡 Dying Light 2 Stay Human: Open-world parkour with heavy foliage; full ray-traced GI is very demanding - turn RT off first.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 50 FPS, at 1440p about 31 FPS, and at 4K roughly 17 FPS with optimized settings. With only 4GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Dying Light 2 Stay Human on the Steam Deck (RDNA2 iGPU)

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Dying Light 2 Stay Human?
Can the Steam Deck (RDNA2 iGPU) run other games?
Frequently asked

Can the Steam Deck (RDNA2 iGPU) run Dying Light 2 Stay Human?

Yes, with tuned settings. With FrameCoach's optimized balanced settings, the Steam Deck (RDNA2 iGPU) averages about 50 FPS at 1080p in Dying Light 2 Stay Human.

What FPS does the Steam Deck (RDNA2 iGPU) get in Dying Light 2 Stay Human at 1080p?

Around 50 FPS at 1080p with optimized settings (up from about 23 FPS on all-High).

How do I make Dying Light 2 Stay Human run better on the Steam Deck (RDNA2 iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.