All setups › Can it run › V Rising

Can the ROG Ally / Legion Go (Z1 Extreme) run V Rising? (2026)

Yes
~69 FPS at 1080p with optimized settings

The ROG Ally / Legion Go (Z1 Extreme) is a handheld card with 4GB of VRAM, and V Rising is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 69 FPS at 1080p with FrameCoach's tuned settings — up from roughly 69 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p6969
1440p4164
4K2353
💡 V Rising: Light top-down Unity game - Shadows are the main cost; keep Particle Quality low for stable frames in boss fights and raids.

At 1080p expect around 69 FPS, at 1440p about 64 FPS, and at 4K roughly 53 FPS with optimized settings. V Rising doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for V Rising on the ROG Ally / Legion Go (Z1 Extreme)

💰 Where to buy
🛒
Buy the ROG Ally / Legion Go (Z1 Extreme)
Check the current price
View on Amazon
🛒
A more powerful handheld
a handheld's chip is sealed in — a newer, faster handheld is the only way to real extra FPS
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for V Rising at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run V Rising?
Can the ROG Ally / Legion Go (Z1 Extreme) run other games?
Frequently asked

Can the ROG Ally / Legion Go (Z1 Extreme) run V Rising?

Yes. With FrameCoach's optimized balanced settings, the ROG Ally / Legion Go (Z1 Extreme) averages about 69 FPS at 1080p in V Rising.

What FPS does the ROG Ally / Legion Go (Z1 Extreme) get in V Rising at 1080p?

Around 69 FPS at 1080p with optimized settings (up from about 69 FPS on all-High).

How do I make V Rising run better on the ROG Ally / Legion Go (Z1 Extreme)?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.