All setups › Can it run › Star Wars Jedi: Survivor

Can the NVIDIA RTX 5070 Ti run Star Wars Jedi: Survivor? (2026)

Yes
~60 FPS at 4K with optimized settings

The NVIDIA RTX 5070 Ti is a high-end card with 16GB of VRAM, and Star Wars Jedi: Survivor is a demanding, graphically heavy game. Paired with a balanced Intel Core i9-12900F-class CPU it averages about 60 FPS at 4K with FrameCoach's tuned settings — up from roughly 61 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p131131
1440p107106
4K6160
💡 Star Wars Jedi: Survivor: Unreal Engine 4 - prone to traversal stutter; ray tracing makes it worse.

At 1080p expect around 131 FPS, at 1440p about 106 FPS, and at 4K roughly 60 FPS with optimized settings. Its 16GB of VRAM is plenty for Star Wars Jedi: Survivor. Star Wars Jedi: Survivor doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Star Wars Jedi: Survivor on the NVIDIA RTX 5070 Ti

💰 Where to buy
🛒
Buy the NVIDIA RTX 5070 Ti
Check the current price
View on Amazon
🛒
NVIDIA RTX 5080
a top-tier 4K card with a big performance margin
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for Star Wars Jedi: Survivor at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Star Wars Jedi: Survivor?
Can the NVIDIA RTX 5070 Ti run other games?
Frequently asked

Can the NVIDIA RTX 5070 Ti run Star Wars Jedi: Survivor?

Yes. With FrameCoach's optimized balanced settings, the NVIDIA RTX 5070 Ti averages about 60 FPS at 4K in Star Wars Jedi: Survivor.

What FPS does the NVIDIA RTX 5070 Ti get in Star Wars Jedi: Survivor at 1080p?

Around 131 FPS at 1080p with optimized settings (up from about 131 FPS on all-High).

How do I make Star Wars Jedi: Survivor run better on the NVIDIA RTX 5070 Ti?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.