All setups › Can it run › Baldur’s Gate 3

Can the NVIDIA RTX 5060 (laptop, 8GB) run Baldur’s Gate 3? (2026)

Yes
~90 FPS at 1080p with optimized settings

The NVIDIA RTX 5060 (laptop, 8GB) is a mainstream 1080p card with 8GB of VRAM, and Baldur’s Gate 3 is a moderately demanding game. Paired with a balanced Intel Core i5-13500H (laptop)-class CPU it averages about 90 FPS at 1080p with FrameCoach's tuned settings — up from roughly 90 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p9090
1440p5473
4K3161
💡 Baldur’s Gate 3: Act 3 is very CPU-heavy; expect a CPU bottleneck in the city.

At 1080p expect around 90 FPS, at 1440p about 73 FPS, and at 4K roughly 61 FPS with optimized settings. Baldur’s Gate 3 doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Baldur’s Gate 3 on the NVIDIA RTX 5060 (laptop, 8GB)

💰 Where to buy
🛒
Buy the NVIDIA RTX 5060 (laptop, 8GB)
Check the current price
View on Amazon
🛒
More laptop RAM (SO-DIMM)
the cheapest real boost — many laptops gain FPS moving to dual-channel or more memory
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for Baldur’s Gate 3 at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Baldur’s Gate 3?
Can the NVIDIA RTX 5060 (laptop, 8GB) run other games?
Frequently asked

Can the NVIDIA RTX 5060 (laptop, 8GB) run Baldur’s Gate 3?

Yes. With FrameCoach's optimized balanced settings, the NVIDIA RTX 5060 (laptop, 8GB) averages about 90 FPS at 1080p in Baldur’s Gate 3.

What FPS does the NVIDIA RTX 5060 (laptop, 8GB) get in Baldur’s Gate 3 at 1080p?

Around 90 FPS at 1080p with optimized settings (up from about 90 FPS on all-High).

How do I make Baldur’s Gate 3 run better on the NVIDIA RTX 5060 (laptop, 8GB)?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.