All setups › Can it run › Shadow of the Tomb Raider

Can the NVIDIA RTX 4080 run Shadow of the Tomb Raider? (2026)

Yes
~79 FPS at 4K with optimized settings

The NVIDIA RTX 4080 is a flagship 4K-class card with 16GB of VRAM, and Shadow of the Tomb Raider is a moderately demanding game. Paired with a balanced Intel Core i9-14900K-class CPU it averages about 79 FPS at 4K with FrameCoach's tuned settings — up from roughly 80 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p235232
1440p141139
4K8079
💡 Shadow of the Tomb Raider: Well-optimised with DLSS; ray-traced shadows are the heaviest option - turn them off first.

At 1080p expect around 232 FPS, at 1440p about 139 FPS, and at 4K roughly 79 FPS with optimized settings. Its 16GB of VRAM is plenty for Shadow of the Tomb Raider. Shadow of the Tomb Raider doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Shadow of the Tomb Raider on the NVIDIA RTX 4080

💰 Where to buy
🛒
Buy the NVIDIA RTX 4080
Check the current price
View on Amazon
🛒
NVIDIA RTX 5080
a top-tier 4K card with a big performance margin
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for Shadow of the Tomb Raider at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Shadow of the Tomb Raider?
Can the NVIDIA RTX 4080 run other games?
Frequently asked

Can the NVIDIA RTX 4080 run Shadow of the Tomb Raider?

Yes. With FrameCoach's optimized balanced settings, the NVIDIA RTX 4080 averages about 79 FPS at 4K in Shadow of the Tomb Raider.

What FPS does the NVIDIA RTX 4080 get in Shadow of the Tomb Raider at 1080p?

Around 232 FPS at 1080p with optimized settings (up from about 235 FPS on all-High).

How do I make Shadow of the Tomb Raider run better on the NVIDIA RTX 4080?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.