All setups › Can it run › Resident Evil 4 (Remake)

Can the NVIDIA RTX 4080 Super run Resident Evil 4 (Remake)? (2026)

Yes
~88 FPS at 4K with optimized settings

The NVIDIA RTX 4080 Super is a flagship 4K-class card with 16GB of VRAM, and Resident Evil 4 (Remake) is a moderately demanding game. Paired with a balanced Intel Core i9-14900K-class CPU it averages about 88 FPS at 4K with FrameCoach's tuned settings — up from roughly 90 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p263260
1440p158156
4K9088
💡 Resident Evil 4 (Remake): VRAM-hungry - on 8GB cards keep textures at High, not Max.

At 1080p expect around 260 FPS, at 1440p about 156 FPS, and at 4K roughly 88 FPS with optimized settings. Its 16GB of VRAM is plenty for Resident Evil 4 (Remake). Resident Evil 4 (Remake) doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Resident Evil 4 (Remake) on the NVIDIA RTX 4080 Super

💰 Where to buy
🛒
Buy the NVIDIA RTX 4080 Super
Check the current price
View on Amazon
🛒
NVIDIA RTX 5080
a top-tier 4K card with a big performance margin
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for Resident Evil 4 (Remake) at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Resident Evil 4 (Remake)?
Can the NVIDIA RTX 4080 Super run other games?
Frequently asked

Can the NVIDIA RTX 4080 Super run Resident Evil 4 (Remake)?

Yes. With FrameCoach's optimized balanced settings, the NVIDIA RTX 4080 Super averages about 88 FPS at 4K in Resident Evil 4 (Remake).

What FPS does the NVIDIA RTX 4080 Super get in Resident Evil 4 (Remake) at 1080p?

Around 260 FPS at 1080p with optimized settings (up from about 263 FPS on all-High).

How do I make Resident Evil 4 (Remake) run better on the NVIDIA RTX 4080 Super?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.