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Can the NVIDIA RTX 4070 Ti Super run Metal Gear Solid Δ: Snake Eater? (2026)

Yes
~67 FPS at 4K with optimized settings

The NVIDIA RTX 4070 Ti Super is a high-end card with 16GB of VRAM, and Metal Gear Solid Δ: Snake Eater is a one of the most punishing games to run on PC. Paired with a balanced Intel Core i9-12900F-class CPU it averages about 67 FPS at 4K with FrameCoach's tuned settings — up from roughly 51 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p149147
1440p8988
4K5167
💡 Metal Gear Solid Δ: Snake Eater: Unreal Engine 5 remake - dense jungle; turn down Lumen and Foliage first, upscaling near-essential at 1440p and up.
🚀 Biggest free win: enable DLSS (Quality) — about +35% FPS for a small sharpness trade.

At 1080p expect around 147 FPS, at 1440p about 88 FPS, and at 4K roughly 67 FPS with optimized settings. Its 16GB of VRAM is plenty for Metal Gear Solid Δ: Snake Eater. The single biggest improvement is DLSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Metal Gear Solid Δ: Snake Eater on the NVIDIA RTX 4070 Ti Super

💰 Where to buy
🛒
Buy the NVIDIA RTX 4070 Ti Super
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🛒
NVIDIA RTX 5080
a top-tier 4K card with a big performance margin
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Can other GPUs run Metal Gear Solid Δ: Snake Eater?
Can the NVIDIA RTX 4070 Ti Super run other games?
Frequently asked

Can the NVIDIA RTX 4070 Ti Super run Metal Gear Solid Δ: Snake Eater?

Yes. With FrameCoach's optimized balanced settings, the NVIDIA RTX 4070 Ti Super averages about 67 FPS at 4K in Metal Gear Solid Δ: Snake Eater.

What FPS does the NVIDIA RTX 4070 Ti Super get in Metal Gear Solid Δ: Snake Eater at 1080p?

Around 147 FPS at 1080p with optimized settings (up from about 149 FPS on all-High).

How do I make Metal Gear Solid Δ: Snake Eater run better on the NVIDIA RTX 4070 Ti Super?

Turn on DLSS (Quality) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.