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Can the NVIDIA RTX 3090 run Marvel’s Spider-Man Remastered? (2026)

Yes — easily
~121 FPS at 1440p with optimized settings

The NVIDIA RTX 3090 is a high-end card with 24GB of VRAM, and Marvel’s Spider-Man Remastered is a moderately demanding game. Paired with a balanced Intel Core i9-12900F-class CPU it averages about 121 FPS at 1440p with FrameCoach's tuned settings — up from roughly 122 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p131131
1440p122121
4K6968
💡 Marvel’s Spider-Man Remastered: Fast traversal is CPU-heavy; ray-traced reflections add more load — lower RT and Traffic Density first.

At 1080p expect around 131 FPS, at 1440p about 121 FPS, and at 4K roughly 68 FPS with optimized settings. Its 24GB of VRAM is plenty for Marvel’s Spider-Man Remastered. Marvel’s Spider-Man Remastered doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Marvel’s Spider-Man Remastered on the NVIDIA RTX 3090

💰 Where to buy
🛒
Buy the NVIDIA RTX 3090
Check the current price
View on Amazon
🛒
NVIDIA RTX 5070 Ti
excellent for high-refresh 1440p and entry 4K
View on Amazon

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🎯 See the best GPUs for Marvel’s Spider-Man Remastered at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Marvel’s Spider-Man Remastered?
Can the NVIDIA RTX 3090 run other games?
Frequently asked

Can the NVIDIA RTX 3090 run Marvel’s Spider-Man Remastered?

Yes — easily. With FrameCoach's optimized balanced settings, the NVIDIA RTX 3090 averages about 121 FPS at 1440p in Marvel’s Spider-Man Remastered.

What FPS does the NVIDIA RTX 3090 get in Marvel’s Spider-Man Remastered at 1080p?

Around 131 FPS at 1080p with optimized settings (up from about 131 FPS on all-High).

How do I make Marvel’s Spider-Man Remastered run better on the NVIDIA RTX 3090?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.