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Can the NVIDIA RTX 3090 run Indiana Jones and the Great Circle? (2026)

Yes
~87 FPS at 1440p with optimized settings

The NVIDIA RTX 3090 is a high-end card with 24GB of VRAM, and Indiana Jones and the Great Circle is a demanding, graphically heavy game. Paired with a balanced Intel Core i9-12900F-class CPU it averages about 87 FPS at 1440p with FrameCoach's tuned settings — up from roughly 88 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p146144
1440p8887
4K5066
💡 Indiana Jones and the Great Circle: Ray tracing is always on — needs an RT-capable GPU and enough VRAM.

At 1080p expect around 144 FPS, at 1440p about 87 FPS, and at 4K roughly 66 FPS with optimized settings. Its 24GB of VRAM is plenty for Indiana Jones and the Great Circle. Indiana Jones and the Great Circle doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Indiana Jones and the Great Circle on the NVIDIA RTX 3090

💰 Where to buy
🛒
Buy the NVIDIA RTX 3090
Check the current price
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🛒
NVIDIA RTX 5070 Ti
excellent for high-refresh 1440p and entry 4K
View on Amazon

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🎯 See the best GPUs for Indiana Jones and the Great Circle at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Indiana Jones and the Great Circle?
Can the NVIDIA RTX 3090 run other games?
Frequently asked

Can the NVIDIA RTX 3090 run Indiana Jones and the Great Circle?

Yes. With FrameCoach's optimized balanced settings, the NVIDIA RTX 3090 averages about 87 FPS at 1440p in Indiana Jones and the Great Circle.

What FPS does the NVIDIA RTX 3090 get in Indiana Jones and the Great Circle at 1080p?

Around 144 FPS at 1080p with optimized settings (up from about 146 FPS on all-High).

How do I make Indiana Jones and the Great Circle run better on the NVIDIA RTX 3090?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.