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Can the NVIDIA RTX 3080 (laptop, 16GB) run Tom Clancy’s The Division 2? (2026)

Yes — easily
~105 FPS at 1080p with optimized settings

The NVIDIA RTX 3080 (laptop, 16GB) is a mainstream 1080p card with 16GB of VRAM, and Tom Clancy’s The Division 2 is a moderately demanding game. Paired with a balanced Intel Core i5-13500H (laptop)-class CPU it averages about 105 FPS at 1080p with FrameCoach's tuned settings — up from roughly 106 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p106105
1440p6463
4K3661
💡 Tom Clancy’s The Division 2: Snowdrop engine - well-optimised; Volumetric Fog is the heaviest setting, so drop it a notch first.

At 1080p expect around 105 FPS, at 1440p about 63 FPS, and at 4K roughly 61 FPS with optimized settings. Its 16GB of VRAM is plenty for Tom Clancy’s The Division 2. Tom Clancy’s The Division 2 doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Tom Clancy’s The Division 2 on the NVIDIA RTX 3080 (laptop, 16GB)

💰 Where to buy
🛒
Buy the NVIDIA RTX 3080 (laptop, 16GB)
Check the current price
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🛒
More laptop RAM (SO-DIMM)
the cheapest real boost — many laptops gain FPS moving to dual-channel or more memory
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Can other GPUs run Tom Clancy’s The Division 2?
Can the NVIDIA RTX 3080 (laptop, 16GB) run other games?
Frequently asked

Can the NVIDIA RTX 3080 (laptop, 16GB) run Tom Clancy’s The Division 2?

Yes — easily. With FrameCoach's optimized balanced settings, the NVIDIA RTX 3080 (laptop, 16GB) averages about 105 FPS at 1080p in Tom Clancy’s The Division 2.

What FPS does the NVIDIA RTX 3080 (laptop, 16GB) get in Tom Clancy’s The Division 2 at 1080p?

Around 105 FPS at 1080p with optimized settings (up from about 106 FPS on all-High).

How do I make Tom Clancy’s The Division 2 run better on the NVIDIA RTX 3080 (laptop, 16GB)?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.