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Can the NVIDIA RTX 3060 (12GB) run Age of Empires IV? (2026)

Yes — easily
~126 FPS at 1080p with optimized settings

The NVIDIA RTX 3060 (12GB) is a mainstream 1080p card with 12GB of VRAM, and Age of Empires IV is a relatively light game to run. Paired with a balanced Intel Core i5-13500H (laptop)-class CPU it averages about 126 FPS at 1080p with FrameCoach's tuned settings — up from roughly 126 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p126126
1440p110109
4K6362
CPU-bound: in Age of Empires IV, a Intel Core i5-13500H (laptop)-class CPU caps you near 126 FPS regardless of graphics settings.
💡 Age of Empires IV: Late-game battles with hundreds of units are CPU-bound - a fast CPU matters more than the GPU here.

At 1080p expect around 126 FPS, at 1440p about 109 FPS, and at 4K roughly 62 FPS with optimized settings. Age of Empires IV doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Age of Empires IV on the NVIDIA RTX 3060 (12GB)

💰 Where to buy
🛒
Buy the NVIDIA RTX 3060 (12GB)
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🛒
NVIDIA RTX 5060 Ti 16GB
great value for 1080p/1440p, with 16GB of VRAM for headroom
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Can other GPUs run Age of Empires IV?
Can the NVIDIA RTX 3060 (12GB) run other games?
Frequently asked

Can the NVIDIA RTX 3060 (12GB) run Age of Empires IV?

Yes — easily. With FrameCoach's optimized balanced settings, the NVIDIA RTX 3060 (12GB) averages about 126 FPS at 1080p in Age of Empires IV. A Intel Core i5-13500H (laptop)-class CPU can cap it near 126 FPS here.

What FPS does the NVIDIA RTX 3060 (12GB) get in Age of Empires IV at 1080p?

Around 126 FPS at 1080p with optimized settings (up from about 126 FPS on all-High).

How do I make Age of Empires IV run better on the NVIDIA RTX 3060 (12GB)?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.