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Can the NVIDIA RTX 3050 (laptop, 4GB) run Shadow of the Tomb Raider? (2026)

Yes
~61 FPS at 1080p with optimized settings

The NVIDIA RTX 3050 (laptop, 4GB) is a entry-level card with 4GB of VRAM, and Shadow of the Tomb Raider is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 61 FPS at 1080p with FrameCoach's tuned settings — up from roughly 34 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p3461
1440p2040
4K1222
💡 Shadow of the Tomb Raider: Well-optimised with DLSS; ray-traced shadows are the heaviest option - turn them off first.
🚀 Biggest free win: enable DLSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 61 FPS, at 1440p about 40 FPS, and at 4K roughly 22 FPS with optimized settings. The single biggest improvement is DLSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Shadow of the Tomb Raider on the NVIDIA RTX 3050 (laptop, 4GB)

💰 Where to buy
🛒
Buy the NVIDIA RTX 3050 (laptop, 4GB)
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🛒
More laptop RAM (SO-DIMM)
the cheapest real boost — many laptops gain FPS moving to dual-channel or more memory
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Can other GPUs run Shadow of the Tomb Raider?
Can the NVIDIA RTX 3050 (laptop, 4GB) run other games?
Frequently asked

Can the NVIDIA RTX 3050 (laptop, 4GB) run Shadow of the Tomb Raider?

Yes. With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 (laptop, 4GB) averages about 61 FPS at 1080p in Shadow of the Tomb Raider.

What FPS does the NVIDIA RTX 3050 (laptop, 4GB) get in Shadow of the Tomb Raider at 1080p?

Around 61 FPS at 1080p with optimized settings (up from about 34 FPS on all-High).

How do I make Shadow of the Tomb Raider run better on the NVIDIA RTX 3050 (laptop, 4GB)?

Turn on DLSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.