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Can the NVIDIA RTX 3050 (6GB) run Call of Duty: Modern Warfare II? (2026)

Yes
~77 FPS at 1080p with optimized settings

The NVIDIA RTX 3050 (6GB) is a entry-level card with 6GB of VRAM, and Call of Duty: Modern Warfare II is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 77 FPS at 1080p with FrameCoach's tuned settings — up from roughly 57 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p5777
1440p3461
4K1943
💡 Call of Duty: Modern Warfare II: Well-optimized IW9 engine (same tech as Warzone) - Shadow Map Resolution is the main lever; Ultra textures want 10GB+ VRAM.
🚀 Biggest free win: enable DLSS (Quality) — about +35% FPS for a small sharpness trade.

At 1080p expect around 77 FPS, at 1440p about 61 FPS, and at 4K roughly 43 FPS with optimized settings. The single biggest improvement is DLSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Call of Duty: Modern Warfare II on the NVIDIA RTX 3050 (6GB)

💰 Where to buy
🛒
Buy the NVIDIA RTX 3050 (6GB)
Check the current price
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🛒
NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Call of Duty: Modern Warfare II?
Can the NVIDIA RTX 3050 (6GB) run other games?
Frequently asked

Can the NVIDIA RTX 3050 (6GB) run Call of Duty: Modern Warfare II?

Yes. With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 (6GB) averages about 77 FPS at 1080p in Call of Duty: Modern Warfare II.

What FPS does the NVIDIA RTX 3050 (6GB) get in Call of Duty: Modern Warfare II at 1080p?

Around 77 FPS at 1080p with optimized settings (up from about 57 FPS on all-High).

How do I make Call of Duty: Modern Warfare II run better on the NVIDIA RTX 3050 (6GB)?

Turn on DLSS (Quality) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.