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Can the NVIDIA Quadro P2000 (laptop) run Star Citizen? (2026)

⚠️ Barely — only with upscaling and low settings
~40 FPS at 1080p with optimized settings

The NVIDIA Quadro P2000 (laptop) is a entry-level card with 4GB of VRAM, and Star Citizen is a one of the most punishing games to run on PC. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 40 FPS at 1080p with FrameCoach's tuned settings — up from roughly 18 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1840
1440p1124
4K614
💡 Star Citizen: Famously CPU- and server-bound - a fast CPU and 32GB RAM matter more than your GPU; Volumetric Clouds is the heaviest graphics setting.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 40 FPS, at 1440p about 24 FPS, and at 4K roughly 14 FPS with optimized settings. With only 4GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Star Citizen on the NVIDIA Quadro P2000 (laptop)

💰 Want smoother Star Citizen? Upgrade options
🛒
Runs Star Citizen better: More laptop RAM (SO-DIMM)
the cheapest real boost — many laptops gain FPS moving to dual-channel or more memory
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Frequently asked

Can the NVIDIA Quadro P2000 (laptop) run Star Citizen?

Barely — only with upscaling and low settings. With FrameCoach's optimized balanced settings, the NVIDIA Quadro P2000 (laptop) averages about 40 FPS at 1080p in Star Citizen.

What FPS does the NVIDIA Quadro P2000 (laptop) get in Star Citizen at 1080p?

Around 40 FPS at 1080p with optimized settings (up from about 18 FPS on all-High).

How do I make Star Citizen run better on the NVIDIA Quadro P2000 (laptop)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.