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Can the NVIDIA GTX 960M (laptop, 4GB) run 007 First Light? (2026)

⚠️ Barely — only with upscaling and low settings
~33 FPS at 1080p with optimized settings

The NVIDIA GTX 960M (laptop, 4GB) is a entry-level card with 4GB of VRAM, and 007 First Light is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 33 FPS at 1080p with FrameCoach's tuned settings — up from roughly 14 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1433
1440p920
4K511
💡 007 First Light: Glacier engine (the Hitman engine) is well-optimised - upscaling plus High settings hits high frame rates comfortably.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 33 FPS, at 1440p about 20 FPS, and at 4K roughly 11 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for 007 First Light on the NVIDIA GTX 960M (laptop, 4GB)

💰 Want smoother 007 First Light? Upgrade options
🛒
Runs 007 First Light better: More laptop RAM (SO-DIMM)
the cheapest real boost — many laptops gain FPS moving to dual-channel or more memory
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Can other GPUs run 007 First Light?
Can the NVIDIA GTX 960M (laptop, 4GB) run other games?
Frequently asked

Can the NVIDIA GTX 960M (laptop, 4GB) run 007 First Light?

Barely — only with upscaling and low settings. With FrameCoach's optimized balanced settings, the NVIDIA GTX 960M (laptop, 4GB) averages about 33 FPS at 1080p in 007 First Light.

What FPS does the NVIDIA GTX 960M (laptop, 4GB) get in 007 First Light at 1080p?

Around 33 FPS at 1080p with optimized settings (up from about 14 FPS on all-High).

How do I make 007 First Light run better on the NVIDIA GTX 960M (laptop, 4GB)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.