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Can the NVIDIA GTX 760 (2GB) run Robocop: Rogue City? (2026)

⚠️ Barely — only with upscaling and low settings
~39 FPS at 1080p with optimized settings

The NVIDIA GTX 760 (2GB) is a entry-level card with 2GB of VRAM, and Robocop: Rogue City is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 39 FPS at 1080p with FrameCoach's tuned settings — up from roughly 15 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1539
1440p924
4K514
💡 Robocop: Rogue City: Unreal Engine 5 - upscaling is basically required at 1440p and up.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 39 FPS, at 1440p about 24 FPS, and at 4K roughly 14 FPS with optimized settings. With only 2GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Robocop: Rogue City on the NVIDIA GTX 760 (2GB)

💰 Want smoother Robocop: Rogue City? Upgrade options
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Runs Robocop: Rogue City better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Robocop: Rogue City?
Can the NVIDIA GTX 760 (2GB) run other games?
Frequently asked

Can the NVIDIA GTX 760 (2GB) run Robocop: Rogue City?

Barely — only with upscaling and low settings. With FrameCoach's optimized balanced settings, the NVIDIA GTX 760 (2GB) averages about 39 FPS at 1080p in Robocop: Rogue City.

What FPS does the NVIDIA GTX 760 (2GB) get in Robocop: Rogue City at 1080p?

Around 39 FPS at 1080p with optimized settings (up from about 15 FPS on all-High).

How do I make Robocop: Rogue City run better on the NVIDIA GTX 760 (2GB)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.